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-
- ZAngband 2.0.4
-
- --------------------------------------------------------------------------
-
- ' 1. Bug fixes '
-
- ' 2. Introduction '
- ' 3. Requirements '
- ' 4. Installation '
-
- ' 5. Differences... '
- ' 6. Amiga Features '
-
- '7. Credits '
-
- '8. Contacting me... '
-
- --------------------------------------------------------------------------------
- Bug fixes
- --------------------------------------------------------------------------------
-
- Bug fixes
-
- This list is mainly for people who've played a previous version of Amiga
- Zangband. Note that the program file is the same as in the latest version
- of Zangband announced on r.g.r.a; only the graphics and docs have changed.
-
- Bug Fixes
-
- Thanks to everyone who pointed these out, especially Bablos and Joseph W
- Dixon. Between them, they found most of the bugs. Thanks!
-
- o Most special 'ZAngband' objects were not displayed properly.
-
- o Unidentified objects wouldn't appear on dungeon under no-graphics
- mode. Fixed.
-
- o Objects in inventory/store/graph could be corrupted.
-
- o Palette save under non-graphics mode incorrect.
-
- Enhancements
-
- o If you don't provide a save file name (using -u) when you run ZAngband,
- it will automatically choose the last one you used.
-
- o Some ZAngband monsters now have more appropriate icons.
-
- o Spoiler support now compiled in; use " as a Wizard command.
-
- o Highscore table export now works a lot better.
-
- --------------------------------------------------------------------------------
- Introduction...
- --------------------------------------------------------------------------------
-
- Introduction
-
- This is an Amiga port of Zangband 2.0.4, the source of which was released
- early November 1997. Zangband has an expanded magic system, talking uniques,
- lots of extra weird monsters and vaults and all sorts of other things.
-
- ZAngband is based upon Angband 2.8.1. If you've never played Angband
- before, try that first; ZAngband is harder than 'vanilla' Angband.
-
- --------------------------------------------------------------------------------
- Requirements...
- --------------------------------------------------------------------------------
-
- Requirements
-
- Absolute Minimum
-
- You'll need at *least* this to run ZAngband (and Angband, for that matter)
-
- Kickstart 1.3
- 1.4 Mb of memory
- 68000 - a faster processor is nice, but by no means necessary.
-
- Recommended Level
-
- This is what I'd recommend to get the most out of ZAngband:
-
- Kickstart 3.0 or better
- 2Mb of memory
- 68020 or better.
-
- --------------------------------------------------------------------------------
- Installing ZAngband 2.0.4
- --------------------------------------------------------------------------------
-
- Installing ZAngband
-
- Installing to Hard disc
-
- Select a directory to install ZAngband to. I use 'DH1:Games/'. Now
- unpack the archive to this directory (a directory called 'ZAngband'
- will be created)
-
- From the CLI:
- lha -a -x x ZAngband.lha DH1:Games/
-
- If you have a KS 2.0 or better system that's all you'll need to do. To
- run ZAngband, just run the program 'bin/ZAngband'
-
-
-
- If you only have Kickstart 1.3, you'll also need to:
-
- Place these two commands in your 'S:startup-sequence', or, better, make
- a small script file with these two lines in and execute that everytime
- you want to start ZAngband:
-
- assign ZAngband: DH1:Games/ZAngband
- path add ZAngband:bin
-
- Replace 'DH1:Games/ZAngband' with your path. Note that 'ZAngband:'
- needs to point to the directory containing 'file', 'data', 'apex' etc.
-
- 3.2. Floppy installation
-
- You can (just about) install 'ZAngband' onto floppy discs, but it's
- pretty tight. Compression utils (eg. 'Powerpacker', 'EPU') might help.
-
- First get two empty (and formatted) discs. Name the first one
- 'ZAngband', and call the second 'ZMain' (or something). Assuming
- you've extracted the archive somewhere (RAM: ??), copy the 'bin'
- directory to 'ZMain'. Everything else ought to go on the 'ZAngband:'
- disc.
-
- You (probably) won't be able to fit everything on the second disc
- (ZAngband is larger than standard Angband); I suggest you delete
- the sound files, and/or the help files. Good luck.
-
- Playing ZAngband
-
- Assuming you have ZAngband installed properly, just run the 'bin/Zangband'
- file. Note you can use the '-U' option to load a previous savefile; if
- you don't specify one, ZAngband will attempt to load the one you last
- used.
-
- ZAngband -uMark (or whatever your savefile is called)
-
- Type ZAngband -? for a list of options.
-
- --------------------------------------------------------------------------------
- Differences
- --------------------------------------------------------------------------------
-
- Differences
-
- First, see the 'New features' section if you haven't
- already. This explains the (few) extra things I've added in this port.
-
- Things to note about this version of ZAngband:
-
- As originally supplied, ZAngband asks you 'Really leave the level?' every
- time you use a staircase. This really ought to be an option, but I've just
- removed it in this version; I found it pretty annoying...
-
- ZAngband adds many new monsters. I don't have graphics for these, so I've
- tried to pick icons that are fairly closely matched. However, it's a lot
- better than the previous versions (for those of you who've seen those)
-
- --------------------------------------------------------------------------------
- Amiga Specific Features
- --------------------------------------------------------------------------------
-
- Amiga specific improvements
-
- Most of these features were present in the recent ports of Amiga Angband,
- but they are listed here for completeness. For a list of the new features
- added in this port, click here : 'New features'
-
- Amiga-specific features of this version of ZAngband:
-
- o Full (optional) graphics and sound. See the file 'user/settings.prf'
- for instructions on how to turn these off or on.
-
- o The sounds are stored in the 'xtra/sound' directory. You can turn off
- a sound by moving the appropriate sound file to the 'xtra/sound/off'
- directory.
-
- o You can use any non-proportional font for the display. See the file
- 'user/settings.prf' for instructions. Note that proportional fonts
- are not supported.
-
- o You can change the screenmode to pretty much anything you want; See
- 'user/settings.prf'.
-
- o Public screen support. Provided you have KS 3.0 or better, you can
- make 'ZAngband' open its windows on the named public screen. The
- program 'PubScr' (in the 'bin' directory) will create a public
- screen.
-
- For example,
-
- 'Pubscr NAME ZAngband WIDTH 648 HEIGHT 512 DEPTH 5'
-
- attempts to create a public screen with the above attributes.
- You would then need to put the line
-
- 'SCREEN.name ZAngband'
-
- in the 'user/settings.prf' file. The public screen will be
- automatically closed when no windows remain on it; or you can
- explicitly close it with 'PubScr NAME ZAngband CLOSE'.
-
- Using public screens also allows you to use multiple windows. For
- example, you can use one window to show your current inventory, one
- to list the recent messages etc. There are a total of 8 possible
- windows. You may use the 'Options/Window Options' section of Zangband
- to control what each window displays. As usual, see 'user/settings.prf'
-
- At the moment, multiple windows can not be used on a custom screen.
-
- o Intuition menus, which allow you to execute game commands and to
- read the help files. You can turn these off in the (guess)
- 'user/settings.prf' file. Note that KS1.3 users can not use menus.
-
- o Graphics in store/equipment/inventory listings, and options to
- toggle this feature on/off. (Options/User Interface menu).
-
- o Map of the dungeon; use RIGHT AMIGA + 'm' to view the map. KS2.0+
- only :(
-
- o The following keyboard shortcuts are built in:
-
- o SHIFT + Numeric key 1 - 9 = Run in a direction
- o ALT + ... = Tunnel in a direction
- o CTRL + ... = Open door in a direction
- o Cursor Keys = Move in direction.
-
- --------------------------------------------------------------------------------
- New Features
- --------------------------------------------------------------------------------
-
- New Features
-
- o Slightly better colour handling. There is now a 'redefine colours'
- option in the menu (or use RIGHT AMIGA + 'r'). This will bring up
- a ReqTools palette requester. In case you didn't know, standard Angband
- also lets you change the colours; use '&'.
-
- You can also use the 'Save Palette' (RIGHT AMIGA + 's') and 'Load
- Palette' (RIGHT AMIGA + 'l') options. This saves the current palette as
- 'colours.prf', which is automatically loaded on startup.
-
- o 'Quick' graphics option. When activated, this can make the graphics
- output several times quicker, resulting in far faster screen redraws.
- This usually has to be explicitly turned on at the command line. Use
-
- 'ZAngband -q'
-
- to enable this. Of course, you can use '-q' with the other options as
- you'd expect.
-
- eg. 'ZAngband -q -UGimli'
-
- ***IMPORTANT***
-
- It will (probably) not work on Amiga's using gfx cards.
- Specifying '-q' will cause ZAngband to (sometimes) write directly to
- the screen memory in the interests of speed. I don't know what this
- will do on gfx card machines; just don't use it (you don't need it
- anyway - right :) ).
-
- On my machine (AGA 68030/50, CPU caches ON), -q makes
- redraws approx. 4 times faster using KS3.0, and around 7 to 8 times
- quicker using KS1.3.
-
- I find the speedup very noticable (but then again I'm biased :) ) -
- I've always found the slow redraws slightly annoying (and on my A500
- it was *really* bad); you may never have noticed...
-
- Obviously, the performance varies depending on setup. I have no idea
- what it'll be like on your Amiga - it may even be slower using a
- plain 68000. The best thing to do is to try it; see if it makes any
- difference to you. I'd especially recommend it to 1.3 users, as the
- graphics.library routines in 1.3 are *slow*.
-
- It would be great to have some feedback on this; if anyone uses it,
- let me know. Further speed increases are possible.
-
- o Option to save the highscore table as an ASCII file. It's saved as
- 'apex/scores.txt'. Its in the menu or use RIGHT AMIGA + H. Not that
- useful as it is, but more work is being done on this...
-
- --------------------------------------------------------------------------------
- History
- --------------------------------------------------------------------------------
-
- Credits
-
- ZAngband was written by Topi Ylinen <f1toyl@uta.fi>
-
- The current maintainer of Angband is Ben Harrison. See
- 'http://www.voicenet.com/~benh/Angband/' for more information on the history
- and current status of Angband.
-
- Lars Haugseth <larshau@ifi.uio.no> wrote the original (and subsequent
- versions of) the Amiga source code.
-
- The graphics were drawn by Torben Kristiansen, James Larimer and Thomas H.
- Davies.
-
- I (Mark Howson) updated and enhanced Lars' old (2.7.9v6) Amiga source and
- added the extra features found in this port.
-
- Acknowledgements
-
- Thanks to:
-
- Lars Haugseth for allowing me to use his Amiga source code.
- Magnus Holmgren and Nico François for 'reqtools.library', which this program
- uses.
- Bablos, who has given me endless suggestions, ideas and constructive
- criticism. Thanks!
-
- --------------------------------------------------------------------------------
- Contact
- --------------------------------------------------------------------------------
-
- Contacting me
-
- Feel free to e-mail me if you have any questions, comments, or anything
- else relating to Angband. Suggestions for improving this port (or ideas
- for future versions) are especially welcome :)
-
- Note that I didn't write ZAngband - I just Amiga'd it.
-
- Mail me (Mark Howson) at 'Mark.Howson@nottingham.ac.uk'
-
-